Hibernation. The Chryssalid can enter a form of hibernation which allows it to stay burrowed underground for extended periods of time
Deathly Gestation. Upon killing a creature the Chryssalid implants a embryo that gestates rapidly within the corpse. this raises the corpse as a zombie for 5 turns before the newly developed Chryssalid emarges destroying the zombie
Claws. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 11 (2d8 + 4) slashing damage, and the target must make a DC 17 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. the target must make a saving throw for the following 3 turns or take the full poison damage again
Burrow. The Chrssalid burrows underground and moves at a fairly slow pace in an attempt to launch a surprise attack.
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