Medium Aberration, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 50 (8d8 + 30)
Speed 40 ft., Burrow 15 ft., Climb 25 ft.
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
5 (-3)
WIS
5 (-3)
CHA
1 (-5)
Skills Acrobatics +4, Athletics +4, Perception +4
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60 ft., Tremorsense 5 ft., Passive Perception 18
Languages Understands Xeno but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Hibernation. The Chryssalid can enter a form of hibernation which allows it to stay burrowed underground for extended periods of time

Deathly Gestation. Upon killing a creature the Chryssalid implants a embryo that gestates rapidly within the corpse. this raises the corpse as a zombie for 5 turns before the newly developed Chryssalid emarges destroying the zombie

 

 

Actions

Claws. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 11 (2d8 + 4) slashing damage, and the target must make a DC 17 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. the  target must make a saving throw for the following 3 turns or take the full poison damage again

Burrow. The Chrssalid burrows underground and moves at a fairly slow pace in an attempt to launch a surprise attack.

A_Very_Quiet_Cat

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