Masters That Would Be. This Goblin can use its Spellcasting and its Whip of Command on any creature except Hobgoblins and Bugbears.
Spellcasting. The Booyahg Whip is a 2nd-Level spellcaster. Its spellcasting ability is Intelligence (spell save DC 10, +0 to hit with spell attacks). The Booyahg Whip has following Wizard spells prepared:
Cantrips (at will): Minor Illusion, Prestidigitation, Acid Splash
1st level (4 slots): Cause Fear, Snare, Mage Armor
2nd level (2 slots): Hold Person, Ray of Enfeeblement
Master's Thralls. The Booyahg Whip is always accompanied by an entourage of 1d3+1 Goblin thralls, whose existence has been reduced to following this Goblin caster's every command. They are near-mindless, and beyond following the Whip's every command, they will throw themselves into harm's way to protect their master. Each thrall has 5 hp, and upon a successful hit, they will throw themselves under the blow and absorb the damage, most likely killing themselves in the process. Using it's Whip of Command, the Booyahg can turn any Goblin within reach of it into a thrall as an Action.
Whip of Command. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) slashing damage. On a successful hit, the target must succeed a DC 10 Wisdom save, or be subjected to the effects of a Command spell, following whatever demand was made accompanying the strike.
Description
Booyahg Whip. Khurgorbaeyag saw fit to gift these goblins with powers that enable it to dominate others.These Goblin spellcasters are often the only Goblins one might see at the war table of a Goblinoid Host, often imposing yet obedient to their higher authorities. In return, they command a supernatural control over their fellow Goblins, their initiative to command and conquer driving them ever onward upon the backs of their thralls. The chosen weapon of the Booyahg Whip, the Whip of Command, has the ability to subjugate any Goblin within reach, however the most thralls any Whip can have at a time is four; regardless, they often act as brutal taskmasters and petty officers, and will readily become tribe leaders when no other higher Goblinoids are present.
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