Bonding. The tiger can magically bond with one creature it can see, immediately after spending at least 1 hour observing that creature while within 30 feet of it. The bond lasts until the lion bonds with a different creature or until the bonded creature dies. While bonded, the lion and the bonded creature can communicate telepathically with each other at a distance of up to 100 feet.
Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The tiger has advantage on an attack roll against a creature if at least one of the tiger’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap. With a 10-foot running start, the lion can long jump up to 25 feet.
Camouflage. The lion has advantage on Dexterity (Stealth) checks it makes while outdoors.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) slashing damage.
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