Armor Class
11
leather Armor
Hit Points
5
(1d8 + 1)
Speed
30 ft.
STR
11
(+0)
DEX
10
(+0)
CON
11
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
0 (10 XP)
Proficiency Bonus
+2
Actions
Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.
Description
Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits. An Armed Commoner has basic weapons training, not that of a guard, however, and is probably part of a town militia.
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