Medium Humanoid (Any Race), Any Alignment
Armor Class 11 leather Armor
Hit Points 5 (1d8 + 1)
Speed 30 ft.
STR
11 (+0)
DEX
10 (+0)
CON
11 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 0 (10 XP)
Proficiency Bonus +2
Actions

Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

Description

Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits. An Armed Commoner has basic weapons training, not that of a guard, however, and is probably part of a town militia. 

Monster Tags: NPChumanoid

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

gold_two

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