Medium Humanoid (Human), Neutral Good
Armor Class 16 (Chainmail, 18 when Shield is equipped)
Hit Points 42 (5d10 + 10)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
14 (+2)
INT
9 (-1)
WIS
15 (+2)
CHA
11 (+0)
Saving Throws STR +7, CON +5
Skills Animal Handling +5, Athletics +7, Survival +5
Senses Passive Perception 15
Languages Common, Elvish Common, Elvish
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Second Wind. Once per short rest Andrew can use a bonus action to regain 1d10 + 5 hp.

Action Surge. Andrew can take one additional action on his turn. This can be used 1 time per short rest. 

Extra Attack. Andrew can attack twice whenever he takes the Attack action on his turn. 

Improved Critical. Andrew's weapon attacks score a critical hit on a roll of 19 or 20.

Actions

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.

Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Description

Andrew is a human traveler who goes wherever there are people in trouble as he lends out a helping hand to those who need it.

Monster Tags: NPCHuman

AndrewRhyme

Comments

Posts Quoted:
Reply
Clear All Quotes