Armor Class
16
(Chainmail, 18 when Shield is equipped)
Hit Points
42
(5d10 + 10)
Speed
30 ft.
STR
18
(+4)
DEX
13
(+1)
CON
14
(+2)
INT
9
(-1)
WIS
15
(+2)
CHA
11
(+0)
Saving Throws
STR +7, CON +5
Skills
Animal Handling +5, Athletics +7, Survival +5
Senses
Passive Perception 15
Languages
Common, Elvish Common, Elvish
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Second Wind. Once per short rest Andrew can use a bonus action to regain 1d10 + 5 hp.
Action Surge. Andrew can take one additional action on his turn. This can be used 1 time per short rest.
Extra Attack. Andrew can attack twice whenever he takes the Attack action on his turn.
Improved Critical. Andrew's weapon attacks score a critical hit on a roll of 19 or 20.
Actions
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.
Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Description
Andrew is a human traveler who goes wherever there are people in trouble as he lends out a helping hand to those who need it.
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