Gargantuan Construct, Any Chaotic Alignment
Armor Class 16
Hit Points 395 (17d20 + 30)
Speed 45 ft.
STR
30 (+10)
DEX
30 (+10)
CON
24 (+7)
INT
24 (+7)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws STR +17, DEX +17
Damage Vulnerabilities Cold, Necrotic
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning, Radiant, Thunder
Condition Immunities Poisoned
Senses Passive Perception 19
Languages Celestial, Common, Primordial All.
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Storm Batteries. Requires no food, water, or sleep. 

Spring Swagger:  The dah action adds an extra 15ft to the movement. 

Immutable Form. Is immune to effects and spells that would change its form.

Unquestioned Command. A Warforged must follow an order given by this machine, or it is immediately shut down. 

Sentry Stance. Can take an extra action, if remaining stationary.

God Killer: Has advantage on attack rolls against gods, and on saving throws against spells from gods.

Spring's Bloom: All healing from the Power Charge ability is doubled to any Warforged within 30ft. 

New Roots: An attempt to try and counterspell an attack from this machine has no effect, making the caster take 1d12 x (counterspell level) thunder/lightning damage (DM's choice)  instead. 

Actions

Power Flower:  The machine extends there arms out, and spins, lightning arcing from their fingertips. This effect works only on squares that are 30ft away, in a circle around the machine. Each target it hits must make a DC 15 DEX save, or take 6d12 thunder damage. Evasion does not work against this attack. A success means half damage for everyone.

Hivemind:  The machine extends a palm into the air, and closes it. 1d4 Warforged Soldiers (Beneath Killmonger Status) in the area collapse instantly, adding their remaining health to the Primordial. 

Solstice Preparation: Armour plating expands from many sections of the primordial. The Primordial cannot use any of the above attacks, instead stuck to using just melee attacks. Its AC is increased by 6. It can make 1 melee attack per action. Each one has a +5 to hit, dealing 4d12 bludgeoning damage. 

Reactions

Power Charge. Once hit by a lightning, thunder or radiant attack, can use a reaction to take that energy into its self, and either: 

  • Regain the damage that would have been done, as hp.
  • Add an extra 4d12 of that damage type to its next attack roll. If the d12 of extra damage exceeds the total damage that the attack the attack would've done, deal the lower.
Legendary Actions

Has 5 legendary actions, which refill every hour.

 

Natural Neutrality: Can cancel any current weather effects, and make it a still, pleasant blue sky.

Pollen Pounce:  Summons a vine from the ground into a target, which deals 4d12 piercing damage.

Action: Can use Hivemind.

 

 

Description

Warforged Primordials are robots designed to keep the seasons of Attelikus happening once the gods have been destroyed, using their innate magical powers.

 

These 60ft constructs instill terror onto those who look at them, being machines capable of tearing apart towns on their own.

SheoVerdal

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