Armor Class
18
Natural Armor
Hit Points
25
(1d4 + 22)
Speed
0 ft., The Statue does not move.
STR
12
(+1)
DEX
10
(+0)
CON
12
(+1)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Senses
Passive Perception 1
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The statue is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the statue must succeed on a Constitution saving throw against the caster's spell save DC or become incapacitated for 1 minute.
False Appearance. While the statue remains motionless, it is indistinguishable from a normal statue.
Actions
Spear. Melee Weapon Attack: +2 to hit, reach 10 ft., 1 target. Hit: 5 (1d6 + 2) piercing damage.
Description
The Animated Statue remains stationary until activated. Activation is usually by tripping a trap, however the creator can choose any action or condition as an activation method.
Lair and Lair Actions
None.
Comments