Large Ooze, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 139 (12d10 + 72)
Speed 20 ft., Swim 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
22 (+6)
INT
4 (-3)
WIS
2 (-4)
CHA
1 (-5)
Skills Stealth +3
Damage Resistances Bludgeoning, Slashing
Damage Immunities Acid, Fire, Poison
Condition Immunities Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Blindsight 60 ft., Tremorsense 60 ft., Passive Perception 5
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Corrupting Touch. When a Blood and Ichor Ooze scores a critical hit or starts its turn with a foe grappled, it can corrupt them with Demonic Ichor, forcing the creature to gain a mutation from the Flesh Warping table (Save DC 15).

Strong Swimmer. A Blood and Ichor Ooze naturally floats on the surface of water and blood. It swims with a pulsating motion that propels it faster than walking speed.

 

Actions

 Multiattack. The Blood and Ichor Ooze makes two slam attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) bludgeoning damage plus 4 (1d6) acid damage, and the target is grappled (escape DC 15)

Description

A corrupted ooze of blood and vile demon ichor, native to the Nine Hells and Abyss.

The Blood war has spilled much blood. This blood pools together where the forces of devils and demons have clashed, and the passion of the soldiers of this war coalesce into foul, rotten oozes in the lakes and rivers of their viscera.  

Unclejunglegeorge

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