Medium Undead, Chaotic Evil
Armor Class 16 Leather
Hit Points 123 (18d6 + 54)
Speed
STR
12 (+1)
DEX
18 (+4)
CON
16 (+3)
INT
15 (+2)
WIS
13 (+1)
CHA
9 (-1)
Saving Throws DEX +8, WIS +5
Damage Resistances Cold, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Passive Perception 13
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Butcher's Bib. Once per turn, the Cackling Jester may re-roll a single damage die. Additionally the scimitars crit on a 19 or 20.

Actions

Bonus Action: Trickster. Target a creature within 60ft. of the Cackling Jester. The target makes a CHA saving throw (DC 17) on failure, the Cackling Jester swaps places with the target

Right Behind You! The Cackling Jester instantly teleports behind a creature it can see within 60ft and makes 2 attacks with its Scimitars

Multiattack. The Cackling Jester may make 3 attacks with its Scimitars

Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., Hit: 1d6 + 4 slashing damage and 1d8 necrotic damage. 

 

Reactions

Not So Fast! Upon being hit by a melee attack, the Cackling Jester may redirect the damage to another creature (other than the attacker) within 5ft.

Description

The Cackling Jester may be created by channeling chaotic energies into a fresh corpse. The process of creating a Jester is imprecise, and often results in unstable creations that quickly destroy themselves with their own chaotic nature. Those that survive the transformation become insane and are known for their unsettling laughs while fighting and reveling in destruction

BenCallaway

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