Medium Humanoid (Dwarf), Neutral Good
Armor Class 16 (scale mail, shield)
Hit Points 100 (4d12 + 12)
Speed 25 ft.
STR
19 (+4)
DEX
11 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
10 (+0)
CHA
13 (+1)
Saving Throws STR +6, DEX +2, CON +4
Skills Athletics +7, History +6, Persuasion +3, Survival +3
Damage Resistances Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Dwarvish, Common, Halfing, Nordic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Dwarvish Royal Resilience. Billik has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

Second Wind. Billik can use a bonus action to regain hit points equal to 1d10 +11 Once he uses this feature, he must finish a short or long rest before he can use it again.

Kingly Save. Billik can reroll one saving throw that he fails. He must use the new roll, and can only use this feature once per short or long rest.

Inspiring Leader. Billik can use his action to inspire his companions, shoring up their resolve to fight. He chooses up to six friendly creatures (which can include himself) within 30 feet who can see or hear him and who can understand him. Each creature gains 12 temporary hit points. A creature can't gain temporary hit points from this feat again until it has finished a short or long rest.

 
Actions

Fighter Multiattack: Billik can make three attacks as his action.

Champion: Billik scores a critical hit on a 19 or a 20

Dwarven King's Thrower (Warhammer). Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 1d8 +4 or 1d10 +4 (and 1d8 if thrown) bludgeoning damage. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.

Warhammer. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 1d8 + 4 or 1d10 +4 bludgeoning damage.

Description

The true heir to the Dwarves Kingdom of Torn, Billik is a talented smith and a strong leader. His choice to run from his birthright stems from fear of those responsible for his father Benik's untimely and somewhat questionable death.

Monster Tags: dwarf

Embertosser

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