Large Elemental, Neutral
Armor Class 15 (natural armor)
Hit Points 50 (6d10 + 20)
Speed 30 ft., Fly 20 ft.
STR
15 (+2)
DEX
15 (+2)
CON
15 (+2)
INT
15 (+2)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws STR +4, CON +4, INT +4, CHA +4
Damage Resistances Fire
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened, Poisoned, Unconscious
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Switcheroo. When Big Tobacco switches places with a shade, it occupies the space that Big Tobacco previously occupied.

Single minded. The shade can hold concentration for one spell on Big Tobacco's behalf, freeing Big Tobacco to concentrate on a different spell at the same time. A maximum of two shades can perform this at any one time.

Allegiance. When Big Tobacco is reduced to zero hit points, all shades instantly evaporate.

Spellcasting. Shades are 2nd-level spellcasters. Their spellcasting ability is Charisma (spell save DC 15, +8 to hit with spell attacks). They have the following spells prepared:

1st level (4 slots): burning hands, chromatic orb, color spray, sleep

2nd level (3 slots): detect thoughts, scorching ray

Actions

Immolating Smoke. Ranged Spell Attack: +7 to hit, reach 15 ft., one target. Hit: 13 (2d6 + 6) fire damage.

Description

After becoming twisted and shaped by primordial forces, Big Tobacco gained the ability to create copies of his own shadow. These shades are born of pure, dark magical energy and are bound to follow his command. Their very existence and powers are drawn from Big Tobacco, meaning they act as an extension of him and have no conscious thoughts or feelings.

Habitat: Underdark

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