Switcheroo. When Big Tobacco switches places with a shade, it occupies the space that Big Tobacco previously occupied.
Single minded. The shade can hold concentration for one spell on Big Tobacco's behalf, freeing Big Tobacco to concentrate on a different spell at the same time. A maximum of two shades can perform this at any one time.
Allegiance. When Big Tobacco is reduced to zero hit points, all shades instantly evaporate.
Spellcasting. Shades are 2nd-level spellcasters. Their spellcasting ability is Charisma (spell save DC 15, +8 to hit with spell attacks). They have the following spells prepared:
1st level (4 slots): burning hands, chromatic orb, color spray, sleep
2nd level (3 slots): detect thoughts, scorching ray
Immolating Smoke. Ranged Spell Attack: +7 to hit, reach 15 ft., one target. Hit: 13 (2d6 + 6) fire damage.
Description
After becoming twisted and shaped by primordial forces, Big Tobacco gained the ability to create copies of his own shadow. These shades are born of pure, dark magical energy and are bound to follow his command. Their very existence and powers are drawn from Big Tobacco, meaning they act as an extension of him and have no conscious thoughts or feelings.