Medium Humanoid (Tiefling), Lawful Neutral
Armor Class 18 (Plate Armor; 20 with Shield)
Hit Points 135 (18d8 + 54)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
13 (+1)
WIS
12 (+1)
CHA
13 (+1)
Saving Throws STR +8, CON +7
Damage Resistances Fire
Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Elvish, Infernal
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Alert. Paragus gains a +5 bonus to initiative, he can't be surprised while he is conscious, and other creatures don’t gain advantage on attack rolls against him as a result of being unseen by him.

Indomitable (2/Day). The champion rerolls a failed saving throw.

Second Wind (Recharges after a Short or Long Rest). As a bonus action, Paragus can regain 20 hit points.

Innate Spellcasting. Paragus's spellcasting ability is Charisma (spell save DC 13). He can innately cast the following spells, requiring no material components:

At will: thaumaturgy

1/day each: branding smite, searing smite

Actions

Multiattack. Paragus makes three attacks with his club, halberd, or heavy crosssbow.

Club. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage, plus 7 (2d6) piercing damage if Paragus has more than half of his total hit points remaining.

Halberd. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage, plus 7 (2d6) slashing damage if Paragus has more than half of his total hit points remaining.

Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage, plus 7 (2d6) piercing damage if Paragus has more than half of his total hit points remaining.

Reactions

Parry and Counter. Paragus adds 4 to his AC against one melee weapon attack that would hit him. To do so, Paragus must see the attacker and be wielding a melee weapon. If the attack misses, Paragus can make one melee attack against the attacker if it is within his reach.

Description

Captain Paragus Firesong is a talented and dedicated captain of the Harmony City Guard. He is well known for his cold and calculated approach to law and order, and is feared by many of Harmony's more unscrupulous individuals.

Particularly ashamed of his infernal heritage, Paragus has dedicated his life to proving that he is more than the product of a decision made by his ancestors and is an avid devotee of Empyria, the goddess of law and order.

Paragus dedicates much of his energy to his own personal crack-down on the street gangs of Harmony. His goal is to eradicate organised crime throughout the city no matter what, even despite (or perhaps because of) the fact that his own younger brother Latrelle is head of one such gang, the Laughing Hellions.

Habitat: Urban

Chiptacular

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