Fire Form. Due to its form of Fire and Lava, this creature is immune to Fire attacks.
Spellcasting. The Corrupted Fire Elemental is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +5 to hit with spell attacks). The Corrupted Fire Elemental has following Druid spells prepared:
2nd level (3 slots): Flaming Sphere, Heat Metal
4th level (1 slot): Wall of Fire
Burning Gust. The Corrupted Fire Elemental releases a gust of burning wind in a 30 ft. cone. Any caught in that cone must make a DC 15 Constitution throw or take 2d8 Fire damage on a failed save and half as much on a successful save.
Obsidian Bash. Melee Attack: +5 to hit, reach 10 ft., 1 target. Hit: 12(3d6 + 3) bludgeoning damage.
Fire Stream. Ranged Attack: +6 to hit, range 30/5280 ft., 1 target. Hit: 8 (1d10 + 3) Fire damage.
The Corrupted Fire Elemental has 4 Legendary Actions to use. It restores 1d4 action points every hour.
Crater Retreat (Costs 1 Action). The Corrupted Fire Elemental retreats into his crater to heal and summons a Fire Elemental to distract the players. The Corrupted Fire Elemental restores 2d10+4 hit points per round that passes. The action ends when one of two conditions are met. Either the Corrupted Fire Elemental takes damage or the Fire Elemental dies.
Consume (Costs 1 Action). The Corrupted Fire Elemental drags a creature into its crater, grappling it and causing 1d4 Fire damage per round that passes. The creature must succeed in a DC 15 Strength check to escape the grasp and must take a turn to leave the crater.
Drastic Creation (Costs 2 Actions). When the Corrupted Fire Elemental gets below 50% health, it uses its damaged portions to create help. It spawns in 3 Fire Mephits and 2 Fire Elementals, but must take 4 rounds to recover.
Description
The Corrupted Fire Elemental is a huge mass of fire and lava whose mysterious origins lend themselves to many cultists plots and ideologies. Very few wizards have ever been able to create a Corrupted Fire Elemental, so most trace their past to a God cursing a region.
Divine Controllers. Corrupted Fire Elementals were created to control the climate in an area. They do this by anchoring themselves to a single lair and tempering with weather patterns around them. These effects can spread out of far as 100 miles, further if weaker Fire Elementals exist within this area of effect.
Loyal Servants. Corrupted Fire Elemental are completely loyal to their master, with whom they will communicate telepathically. They will not communicate with anyone else and know no languages.
Lair and Lair Actions
The Corrupted Fire Elemental lives in crater of ice about 30 ft. across. The Hallowed Ice Elemental lives at the bottom of this crater, appearing as a a volcanic pit of lava and only visible to a trained eye. The Corrupted Fire Elemental spends their whole life in this crater, revealing itself only when provoked.
Lair Actions
On initiative count 10 (losing initiative ties), the Corrupted Fire Elemental takes a lair action to cause one of the following effects; the Corrupted Fire Elemental can’t use the same effect two rounds in a row:
- Snow flurries condense into 2 Fire Mephits that attack anything in the lair.
- The Fire Storm focuses on one of the lair's invaders. This Invader must make a DC 15 Constitution Saving Throw or have the bottom portion of their body encased in Ash, immobilizing them. A DC 15 Strength Check will free them.
Regional Effects
The region containing a legendary Corrupted Fire Elemental’s lair is Volcanic, which creates one or more of the following effects:
- A constant Firestorm blows always up to a mile away from its lair.
If the Corrupted Fire Elemental dies, these effects fade over the course of 30 days.
Comments