Medium Humanoid (Any Race), Lawful Neutral
Armor Class 15 (studded homeless leather)
Hit Points 85 (10d10 + 20)
Speed 25 ft.
STR
16 (+3)
DEX
15 (+2)
CON
16 (+3)
INT
11 (+0)
WIS
14 (+2)
CHA
20 (+5)
Saving Throws STR +6, DEX +5, WIS +5
Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages Any two languages
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spanish Sangria Jug. Once per turn, Harald can drink from his sangria jug and instantly restore 24 (6d6) HP as a bonus action.

Heroic Cameradrie. Whenever a friendly creature within 10ft. of Harald is attacked, the attacker must succeed on a DC 17 Wisdom saving Throw, becoming unable to attack any target besides Harald on a failed save, for the rest of its turn.

Actions

Multiattack. The captain makes three melee attacks: two with its broken bottle and one with its fists. Or the captain makes two ranged attacks with its broken bottles.

Broken Bottle. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 3) slashing damage.

Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Alcohol Breath (Recharge 5-6). The old drunkyard exhales a strong stench in a 20-foot cone. Each creature in that area must make a DC 17 Constituion saving throw, or become poisoned for 1 minute. While being poisoned the creature has strong urge to vomit and loses 4 (1d6+1) HP at the start of it's turn.

Reactions

Tumble The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Legendary Actions
Harald can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at the start of his turn.
a,b,c and 6. Harald proclaims his patent acquisitions. Any creature that hears said proclamation, must make a DC 20 Charisma saving throw, becoming charmed for 1 minute on a failed save. The save can be repeated at the end of the creature's turn.
Only big pots (Costs 2 Actions). Harald summons a huge spectre of a ship, commanding it to attack the nearest creature. A creature must make a DC 15 Dexterity saving throw, taking 31 (9d6+0) force damage on a failed save, or half as much damage on a successful one.

Description

It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of homeless at the Reeperbahn in line. Harald has these qualities in spades. In addition to managing a crew of selfish malcontents, he also protects all of his boys and women.

Monster Tags: NPC

Habitat: Urban

Mannke