Spanish Sangria Jug. Once per turn, Harald can drink from his sangria jug and instantly restore 24 (6d6) HP as a bonus action.
Heroic Cameradrie. Whenever a friendly creature within 10ft. of Harald is attacked, the attacker must succeed on a DC 17 Wisdom saving Throw, becoming unable to attack any target besides Harald on a failed save, for the rest of its turn.
Multiattack. The captain makes three melee attacks: two with its broken bottle and one with its fists. Or the captain makes two ranged attacks with its broken bottles.
Broken Bottle. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 3) slashing damage.
Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
Alcohol Breath (Recharge 5-6). The old drunkyard exhales a strong stench in a 20-foot cone. Each creature in that area must make a DC 17 Constituion saving throw, or become poisoned for 1 minute. While being poisoned the creature has strong urge to vomit and loses 4 (1d6+1) HP at the start of it's turn.
Tumble The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Description
It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of homeless at the Reeperbahn in line. Harald has these qualities in spades. In addition to managing a crew of selfish malcontents, he also protects all of his boys and women.