Song of Rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d8 hit points.
Font of Inspiration. You regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.
Spellcasting. Jared is a 10th-level spellcaster. His spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). He has the following bard spells prepared:
Cantrips (at will): dancing lights, mage hand, message, minor illusion
1st level (4 slots): color spray, comprehend languages, detect magic, disguise self, silent image
2nd level (3 slots): enthrall, enthrall, see invisibility, zone of truth
3rd level (3 slots): clairvoyance, major image, tongues
4th level (3 slots): confusion, hallucinatory terrain
5th level (2 slots): geas, hallucinatory terrain
Countercharm. As an action, you can perform until the end of your next turn. During that time, you and any friendly creatures within 30 ft. that can hear you gain advantage on saving throws against being frightened or charmed.
Quarterstaff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, or 9 (1d8 + 5) bludgeoning damage if used with two hands.
Bonus Actions
Bardic Inspiration. As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d10). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
Cutting Words. As a reaction when a creature (that's not immune to being charmed) you can see within 60 ft. makes an attack roll, ability check, or damage roll, you can expend one use of Bardic Inspiration, roll the die, and subtract the number from the creature's roll. You can do so after the roll but before knowing the result.
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