Crystal breath: The dragon can use It's action to shoot out 3 crystal spikes, that have a normal range of 85 and a long range of 150. The dragon must make a attack roll for each spike separately. On a hit the spike deals 10d20+10 piercing damage. On a critical hit the target is struck in the heart with the spike and they instantly die, the same happens if the attack brings the creature too 0 hitpoints. This ability can be used 1 every 5 rounds.
The Crystal dragon can make 4 attacks, 1 with it's bite, 1 with its tail, and 2 with it's claws
Claws. Melee Weapon Attack: +7 to hit, reach 15 ft., 1 target. Hit: 45 (5d12 + 15) piercing damage.
Tail attack. Melee Weapon Attack: +7 to hit, reach 25 ft., 1 target. Hit: 55 (10d10 + 5) bludgeoning damage.
bite. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 65 (12d10 + 5) piercing damage.
protect treasure. If any creature other than it's self touches his/her treasure the dragon will use a claw or tail attack on it that does 10 _______ damage.
The crystal dragon has 4 legendary actions
Use treasure (Costs 1 Actions). The dragon becomes magnetic and treasure floats on to it, the dragons armor class increases by 3 till it's next turn
turn to diamond(costs 3 actions) Target creature 25 ft. away from the dragon becomes frozen in diamond. The creature can not do anything on it's turn except make a dc 25 strength check to break free from the diamond. After 3 turns or on a success the creature can take it's turns again and is immune to the dragons turn to diamond for 15 turns
Summon Golem(costs 2 actions) The dragon summons a stone golem that dies after 5 rounds.
Description
The crystal dragon is... well a crystal dragon. It is literally a dragon made out of crystal. The whole skeleton is gold and the entire face is gold. A crystal dragon usually makes it's lair near a city, village, town, because they love treasure! The dragons will ask the village, city, or town for treasure and offerings from the towns people and threatens that if they don't keep up giving treasure and offerings to him/her it will destroy there entire village/town/city.
Lair and Lair Actions
A crystal dragon usually makes it's lair in a castle or a Huge building that has enough space for tons and tons of treasure. After moving in the dragon uses it's powers to crystalize the entire place.
Lair Actions
On initiative count 19 (losing initiative ties), the crystal dragon takes a lair action to cause one of the following effects; the crystal dragon can’t use the same effect two rounds in a row:
- The dragon makes 2 crystal spikes appear on a desired place on the map allowing a creature to make a DC 14 Dexterity check to dodge the spike. Once the spike is placed only creatures that are large or bigger can move over that space
- The dragon can make a crystal shield that has 50 hitpoints and a AC of 19, and if it takes any bludgeoning damage it instantly is destroyed. As long as the shield is not broken and the dragon is behind it, the dragon can not be hit.
Regional Effects
The region containing a legendary Crystal dragon is full with treasure and almost completely made out of crystal which creates one or more of the following effects:
- The floor is Rough terrain for all creatures other than the dragon
- The lighting inside is all the same
If the crystal dragon dies, these effects fade over the course of 5d10 days.
Previous Versions
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6/3/2020 9:01:37 PM
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Coming Soon
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