Amphibious. Belina can breathe air and water.
Horrific Appearance. Any humanoid that starts its turn within 30 feet of Belina and can see the Belina's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours.
Unless the target is surprised or the revelation of the Belina's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag.
Belina's Form. Belina's form is unstable and is imbued with a permanent Mirror Image effect. though it isn't visible unless you make an 18 perception check or a 17 Investigation check.
Legendary Resistance (4/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
Multiattack. Belina can make 2 claw swipes
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6 +4) slashing damage.
Melting Glare (recharge 3-4 rounds). Belina targets one creature she can see within 45 feet of her. If the target can see the hag, it must succeed on a DC 18 Wisdom saving throw against this magic or take 14(4d6) Psychic damage. If the target has an negative modifier to wisdom and Fails the saving throw then the Psychic damage they take 3 times the damage
Illusory Appearance. Belina covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies.
The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.
Belina has 1 legendary action. She regains a use of it at the end of her turn.
Belina's Scratch. Belina scratches at a creature within 5ft of her with a +4 to hit, This attack deals 1d4 slashing damage, and 2d6 necrotic damage.
Water bolt. Belina conjures water into her hand and [Tooltip Not Found] with a +7 to hit
Shell Armor. Belina can pull shell fragments to her giving her a +2 to her Ac. This lasts for until her next turn, if she is hit with it up she looses the +2 to Ac, but their person who hit takes 1d8 Piercing damage.
Description
Belina is a sea hag who has been outcasted to the Rocky shore of the Town of Selvech. She hides in a rocky tower that seems to be very skinny, but it is only an illusion. The party members must make their way down the tower to get to her by going through 3 different puzzles. once they get to her they must defeat her and then they will get loot, xp, and the way out of the rocky spire.
Lair and Lair Actions
Belina's lair has a permanent initiative of 22. The lair can make these actions
Summon 1d4 - 1 Skeletons (recharge 12 rounds)
Pull a misty cloud into the lair giving Belina resistance to all damages she isn't already immune or resistant to for 1d4 rounds (recharge of 5 rounds)
Create a crack of water that acts as Wall of Water that is 5 ft thick and 40 ft long that lasts for 3 rounds (recharge of 4 rounds)
Previous Versions
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6/3/2020 9:45:44 PM
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6/3/2020 9:47:24 PM
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9
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2
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Coming Soon
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