Large Undead, Chaotic Evil
Armor Class 20 Natural
Hit Points 20 (25d8)
Speed
STR
19 (+4)
DEX
7 (-2)
CON
10 (+0)
INT
5 (-3)
WIS
1 (-5)
CHA
1 (-5)
Senses Darkvision, Passive Perception 50
Languages Telepathy
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Chain Control: A horror can control all of their chains.

Actions

Paralyzing Presence: When someone is within 50 feet, and the horror can see them, they are paralyzed for 14 seconds and lose 2 initiative for 3 minutes.

Ball and Chain. Victims take 3d8 bludgeoning damage

Mental Chains. Paralyzes target, if they fail a Wisdom Saving Throw.

Physical Attack: 3d6 force damage.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

 A chained horror is a humanoid that is covered in chains. It is created when an imprisoned humanoid is targeted in a ritual that transforms it into one. The human dies, but if the human is brought back to life, the chains leave the body and the chained . When someone is transformed,  they grow to a large size, and become covered in green scales.

Lair and Lair Actions

This monster makes a lair in or near a prison.

Lair Actions

On initiative count, the Chained Horror takes a lair action to cause one of the following effects; the Chained Horror can’t use the same effect two rounds in a row:

  • Create ten chains for five minutes.
  • Chain two targets.

Regional Effects

The region containing a legendary Chained Horror’s lair creates one or more of the following effects:

  • Any person in the lair will be chained after 20 minutes.
  • If a person spends more than 24 hours in a lair, they are transformed into a chained horror.

If the Chained Horror dies, these effects fade over the course of 4 days.

brackenfablehaven

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