Chain Control: A horror can control all of their chains.
Paralyzing Presence: When someone is within 50 feet, and the horror can see them, they are paralyzed for 14 seconds and lose 2 initiative for 3 minutes.
Ball and Chain. Victims take 3d8 bludgeoning damage
Mental Chains. Paralyzes target, if they fail a Wisdom Saving Throw.
Physical Attack: 3d6 force damage.
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Description
A chained horror is a humanoid that is covered in chains. It is created when an imprisoned humanoid is targeted in a ritual that transforms it into one. The human dies, but if the human is brought back to life, the chains leave the body and the chained . When someone is transformed, they grow to a large size, and become covered in green scales.
Lair and Lair Actions
This monster makes a lair in or near a prison.
Lair Actions
On initiative count, the Chained Horror takes a lair action to cause one of the following effects; the Chained Horror can’t use the same effect two rounds in a row:
- Create ten chains for five minutes.
- Chain two targets.
Regional Effects
The region containing a legendary Chained Horror’s lair creates one or more of the following effects:
- Any person in the lair will be chained after 20 minutes.
- If a person spends more than 24 hours in a lair, they are transformed into a chained horror.
If the Chained Horror dies, these effects fade over the course of 4 days.
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