Medium Undead, Chaotic Evil
Armor Class 14 Natural
Hit Points 24 (3d12 + 6)
Speed
STR
18 (+4)
DEX
16 (+3)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws STR +6, DEX +5
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Poisoned, Unconscious
Senses Passive Perception 15
Languages Winter Wolf
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Nature. They do not require Food, Water, or sleep

Actions

Attack: The Bone wolf makes a Bite or Claw Attack

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 8(1d8 + 4) [Piercing] damage. 

Claw. MeleeWeapon Attack: +5 to hit, range 5 ft., 1 target. Hit: 8 (1d6 + 5) [Slashing] damage.

Description

A wolf Made of bones with Grotesque patches of flesh and fur.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestGrasslandHillMountain

ColoradoGiraffe

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