Medium Humanoid, Any Alignment
Armor Class 20 Plate, Shield
Hit Points 110 (13d8 + 52)
Speed 30 ft.
STR
18 (+4)
DEX
11 (+0)
CON
18 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +6, CON +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded
Senses Blindsight 60 ft., Passive Perception 12
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Brute. A melee weapon deals one extra die of its damage when the bastion hits with it. (Included in attack)

Shelter. Allies within 5 feet of the bastion gain a +2 bonus to their AC, if the bastion is not prone or incapacitated.

Shield Charge. If the bastion moves at least 10 feet straight toward a target and then hits it with its flail on the same turn, the target takes an extra 13 (3d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Actions

Multiattack. The bastion makes three weapon attacks.

Flail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. 

Javelin. Ranged Weapon Attack: +7 to hit, range 5 ft. or range 30/120 ft., 1 target. Hit: 11 (2d6 + 4) piercing damage at range.

Reactions

Block. The bastion adds +3 AC against an attack that would normally hit it. To do so, the bastion must see the attacker and be wielding a shield.

Mortimer_Hunt