Small Undead, Neutral Evil
Armor Class 13
Hit Points 40 (9d6 + 9)
Speed 0 ft., fly 40 ft.
STR
1 (-5)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
8 (-1)
CHA
16 (+3)
Skills Deception +5, Stealth +7
Damage Resistances Acid, Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 9
Languages Telepathy 120 ft.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Ephemeral. The myling can’t wear or carry anything.

Incorporeal Movement. The myling can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Invisibility. The myling is invisible. Humanoid children can see the myling.

Actions

Corrupting Touch. Melee Spell Attack: +5 to hit, reach 5ft., one creature. Hit: 17 (4d6 + 3) necrotic damage.

Influence. The myling targets one humanoid it can see within 30 feet of it. The target must succeed on a DC 16 Wisdom saving throw against this magic or be charmed by the myling. The charmed target regards the myling as a trusted friend to be heeded and protected. Although the target isn't under the myling's control, it takes the myling's requests or actions in the most favorable way it can. Each time the myling or the myling's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the myling is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.

Possession (Recharge 5-6). One child humanoid that the myling can see within 5 feet of it must succeed on a DC 16 Charisma saving throw or be possessed by the myling; the myling then disappears, and the target is incapacitated and loses control of its body. The myling now controls the body but doesn't deprive the target of awareness. The myling can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies. The possession lasts until the body drops to 0 hit points, the myling ends it as a bonus action, or the myling is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the myling reappears in an unoccupied space within 5 feet of the body. The target is immune to this myling's Possession for 24 hours after succeeding on the saving throw or after the possession ends.

Description

Insatiable Revenge. If a botchling still seeks maternal love in a somewhat twisted way, a myling is a vile wraith that seeks insatiable revenge against parents, incapable of finding closure. A myling was once a botchling that was “adopted” and named by a wraith called a night maiden. Myling are invisible for anyone but children and revealing their presence will usually require the use of magic. If seen, it takes the ethereal form of the child it would have grown into, with pure evil and hatred in its eyes. Myling are usually active during times of family celebration, especially if it commemorates birth or symbolizes the love uniting a family.

Insidious Influence. The work of a myling is insidious and clues of its presence are very hard to pick on. It will slowly turn a child against its parents, influencing it and filling its head with lies. As time goes by the child can be found talking to a new imaginary friend and grows resentful of its parents, until it ultimately snaps and commits parricide. Mylings rarely possess a child, however if they are pressed for time or threatened they will not hesitate to be more direct.

Undead Nature. A mylinh doesn't require air, drink or sleep.

EleKTriiK

Comments

Posts Quoted:
Reply
Clear All Quotes