Large Monstrosity, Neutral
Armor Class 17 (natural armor)
Hit Points 94 (9d10 + 45)
Speed 40 ft., Burrow 40 ft.
STR
19 (+4)
DEX
11 (+0)
CON
21 (+5)
INT
2 (-4)
WIS
14 (+2)
CHA
5 (-3)
Senses Tremorsense 120 ft., Passive Perception 16
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Siege Monster. The badgermole's earthbending attacks deal double damage to objects and structures.

Spellcasting. The badgermole is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following earthbender spells prepared:

Cantrips (at will): magic stone, mold earth

1st level (4 slots): fog cloud, shield, earth tremor, thunderwave

2nd level (3 slots): earthen grasp, barkskin

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage.

Habitat: GrasslandHillMountain

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