Armor Class
17
(natural armor)
Hit Points
94
(9d10 + 45)
Speed
40 ft., Burrow 40 ft.
STR
19
(+4)
DEX
11
(+0)
CON
21
(+5)
INT
2
(-4)
WIS
14
(+2)
CHA
5
(-3)
Senses
Tremorsense 120 ft., Passive Perception 16
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Siege Monster. The badgermole's earthbending attacks deal double damage to objects and structures.
Spellcasting. The badgermole is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following earthbender spells prepared:
Cantrips (at will): magic stone, mold earth
1st level (4 slots): fog cloud, shield, earth tremor, thunderwave
2nd level (3 slots): earthen grasp, barkskin
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage.