Small Aberration, Chaotic Evil
Armor Class 15 Planar Armour
Hit Points 15 (3d8 + 2)
Speed 30 ft.
STR
13 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
7 (-2)
CHA
4 (-3)
Saving Throws DEX +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 15 ft, Passive Perception 13
Languages Understands Abyssal
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Strange Attacks

Weave Tear. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d8 + 2) [Force] damage. 

Weave Pulse. RangedWeapon Attack: +5 to hit, range 10/50 ft., 1 or 2 targets. Hit: # (1d6 + 2) [Force] damage. - Halved for each target if 2.

Reactions

Weave Explosion.

When the Strange dies, a force of magical energy is released from within.

Each creature and object within a 5ft Radius must make a Dex Saving throw DC 15 or take 1d10 Force Damage. In place of the Strange, a 1 inch Radius Spherical Portal to the Abyssal Plane.

Description

The Abyssal Strange is a Sphere of pure dark magic energy.

Its shape seems Spherical but its interior is non-euclidian. 

The centre of a Strange is a portal to the Abyssal Plane.

Monster Tags: abberation

Dovy_

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