Armor Class
15
Planar Armour
Hit Points
15
(3d8 + 2)
Speed
30 ft.
STR
13
(+1)
DEX
18
(+4)
CON
14
(+2)
INT
11
(+0)
WIS
7
(-2)
CHA
4
(-3)
Saving Throws
DEX +6
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Blinded, Deafened, Exhaustion, Petrified, Prone, Unconscious
Senses
Truesight 15 ft, Passive Perception 13
Languages
Understands Abyssal
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Strange Attacks
Weave Tear. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d8 + 2) [Force] damage.
Weave Pulse. RangedWeapon Attack: +5 to hit, range 10/50 ft., 1 or 2 targets. Hit: # (1d6 + 2) [Force] damage. - Halved for each target if 2.
Reactions
Weave Explosion.
When the Strange dies, a force of magical energy is released from within.
Each creature and object within a 5ft Radius must make a Dex Saving throw DC 15 or take 1d10 Force Damage. In place of the Strange, a 1 inch Radius Spherical Portal to the Abyssal Plane.
Description
The Abyssal Strange is a Sphere of pure dark magic energy.
Its shape seems Spherical but its interior is non-euclidian.
The centre of a Strange is a portal to the Abyssal Plane.
Pretty cool!