Large Monstrosity, Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 103 (11d10 + 44)
Speed 30 ft., Burrow 20 ft.
STR
20 (+5)
DEX
13 (+1)
CON
18 (+4)
INT
8 (-1)
WIS
6 (-2)
CHA
10 (+0)
Senses Darkvision 120 ft., Tremorsense 60 ft., Passive Perception 10
Languages Deep Speech Understands but can't speak, Umber Hulk
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Confusing Gaze. When a creature starts its turn within 30 feet of the umber hulk and is able to see the umber hulk’s eyes, the umber hulk can magically force it to make a DC 15 Charisma saving throw, unless the umber hulk is incapacitated.

On a failed saving throw, the creature can’t take reactions until the start of its next turn and rolls a d8 to determine what it does during that turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action but uses all its movement to move in a random direction. On a 7 or 8, the creature makes one melee attack against a random creature, or it does nothing if no creature is within reach.

Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see the umber hulk until the start of its next turn, when it can avert its eyes again. If the creature looks at the umber hulk in the meantime, it must immediately make the save.

Tunneler. The umber hulk can burrow through solid rock at half its burrowing speed and leaves a 5 foot-wide, 8-foot-high tunnel in its wake.

Bred to Serve. The umber hulk can hear and follows the commands of its Neogi master as if under the effects of dominate monster. It is friendly to all other Neogi as if under the effect of charm monster. These effects are not magical, and the umber hulk returns to this state after the effects of any magical charm effect or enchantment ends.

Actions

Multiattack. The umber hulk makes three attacks: two with its claws and one with its mandibles.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.

Mandibles. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Reactions

Protection. When a creature within 5ft is the target of an attack roll, the umber hulk can use its reaction to become the target instead.

Description

The first planet conquered by the Neogi was occupied by umber hulks. The Neogi wasted no time enslaving this physically superior race and, over the course of a few generations, have bred subservience into their makeup. A young umber hulk is paired with each young Neogi that survives their spawning trials. The Neogi forms a near unbreakable telepathic bond with its umber hulk as they mature together. The umber hulk defends and follows its master's orders until its death.

Previous Versions

Name Date Modified Views Adds Version Actions
6/4/2020 7:04:53 PM
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Coming Soon

Habitat: Underdark

Haydenius_11

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