Large Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 127 (12d10 + 67)
Speed 30 ft., Fly 40 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
10 (+0)
WIS
4 (-3)
CHA
6 (-2)
Saving Throws STR +9
Skills Athletics +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison, Psychic
Senses Darkvision 120 ft, Passive Perception 14
Languages understands the langauge of it's creator, but can't speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Non-living Machine: the dragon does not need to eat, breath, drink, or sleep

Illusion-Proof: The dragon is immune to figments. invisibility and other illusion spells that do not create figments affect the clockwork knight normally.

Magical Weapons: The Dragons attacks are magical

Self destruct: When the dragon reaches 0 or less hit points, it will explode, every creature within 10 ft of the dragon must make a DC 14 Dexterity saving throw, on a failed save the creature take 2d10 fire damage, on a successful save they take half damage

Overclock (recharge 6): the dragon can make one extra attack

 

Actions

Multiattack: the dragon can make three attacks, unless the fire burst attack is used, then the dragon can only use fire burst regardless of it's other abilities.

Claw: melee weapon attack, +7 to hit, range 5ft. Hit: 17 (2d10+9) slashing damage

Bite: melee weapon attack, +7 to hit, range 5 ft. Hit: 15 (2d10+7) piercing damage

Breath Weapon: fire shoots from the dragons maw in a 5ft x 30ft beam, all creatures within that beam must make a DC 12 Dexterity saving throw, on a failed save the creature takes 4d4 + 10 fire damage, on a successful save the damage taken is halved

Fire Burst (recharge after 6 turns): whenever this attack is charged it must be used. the dragon releases fire 10 ft around itself, any creature in this area must make a DC 16 Dexterity saving throw, on a failed save the creature takes 5d10+10 fire damage, or half as much on a successful save

Description

      The trembling signaled it's approach and we waited for it to appear from over the hill. This horrible machine is a hunter and killer, and it would always find its prey.

 These large machines were shaped in the image of a dragon, and with great skill to. Their metal scales hide all the mechanisms inside its body. It's fire is even reminiscent of a dragon's. These machines played a large role in the arabethian military as trackers and deadly weapons

Monster Tags: construct

Habitat: Urban

Grendorthegolden

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