Non-living Machine: the dragon does not need to eat, breath, drink, or sleep
Illusion-Proof: The dragon is immune to figments. invisibility and other illusion spells that do not create figments affect the clockwork knight normally.
Magical Weapons: The Dragons attacks are magical
Self destruct: When the dragon reaches 0 or less hit points, it will explode, every creature within 10 ft of the dragon must make a DC 14 Dexterity saving throw, on a failed save the creature take 2d10 fire damage, on a successful save they take half damage
Overclock (recharge 6): the dragon can make one extra attack
Multiattack: the dragon can make three attacks, unless the fire burst attack is used, then the dragon can only use fire burst regardless of it's other abilities.
Claw: melee weapon attack, +7 to hit, range 5ft. Hit: 17 (2d10+9) slashing damage
Bite: melee weapon attack, +7 to hit, range 5 ft. Hit: 15 (2d10+7) piercing damage
Breath Weapon: fire shoots from the dragons maw in a 5ft x 30ft beam, all creatures within that beam must make a DC 12 Dexterity saving throw, on a failed save the creature takes 4d4 + 10 fire damage, on a successful save the damage taken is halved
Fire Burst (recharge after 6 turns): whenever this attack is charged it must be used. the dragon releases fire 10 ft around itself, any creature in this area must make a DC 16 Dexterity saving throw, on a failed save the creature takes 5d10+10 fire damage, or half as much on a successful save
Description
The trembling signaled it's approach and we waited for it to appear from over the hill. This horrible machine is a hunter and killer, and it would always find its prey.
These large machines were shaped in the image of a dragon, and with great skill to. Their metal scales hide all the mechanisms inside its body. It's fire is even reminiscent of a dragon's. These machines played a large role in the arabethian military as trackers and deadly weapons
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