Medium Humanoid, Chaotic Evil
Armor Class 14
Hit Points 35 (5d8 + 10)
Speed 40 ft.
STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws DEX +5, WIS +2
Skills Deception +6, Persuasion +4, Stealth +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 12
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The Anubite has Advantage on Wisdom (Perception) checks the rely on hearing or smell. 

Pack Tactics. Advantage on attack rolls as long as an ally is withing 5 ft. of the Anubite and is not incapacitated.

Actions

Multiattack. The Anubite makes three melee attacks with its dagger, or two ranged attacks with its short bow.

Short Bow. Ranged Weapon Attack: +5 to hit, range  80/320., one target. Hit: 6 (1d6 + 3) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry. The Anubite adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

KyloRaptor

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