Arisea can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Arisea regains spent legendary actions at the start of its turn.
Voice of Harmony. Arisea makes one melee attack, with advantage on the attack roll.
Voice of Life. Arisea bestows 20 temporary hit points on another creature she can see within 120 feet of her.
Voice of Order. Arisea casts dispel magic.
Chorus of the Conclave (Costs 2 Actions). Arisea casts suggestion. This counts as one of her daily uses of the spell.
Awaken Grove Guardians (Costs 3 Actions). Arisea animates one or two trees she can see within 120 feet of her, causing them to uproot themselves and become awakened trees (see the Monster Manual for their stat blocks) for 1 minute or until Arisea uses a bonus action to end the effect. These trees understand Druidic and obey Arisea's spoken commands, but can't speak. If she issues no commands to them, the trees do nothing but follow her and take the Dodge action.
Description
Arisea, the Queen of the Seelie Fey, is the master of manipulation and control through illusion, enchantment, and manipulation. She barters deals with fey and humans alike in order to gain even a momentary advantage over the Unseelie Fey. She is, like all Seelie, unable to lie.
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