Pack Tactics. The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 1) piercing damage.
Longbow. Ranged Weapon Attack: +5 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Description
Archers that start out as Green Hoods that were hunters and trackers that become recruits for the military. most of the time they leave service, when they are not require to stay, but the few that stay become well trained soldiers that garrison big towns, cities, outposts, Forts, and Strongholds, they also patrol important trade routes, track down bandits, and sever as scouts.
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