Medium Humanoid (Elf), Any Alignment
Armor Class 14 (hide armor with Green Cloak and Golden lining)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws DEX +4
Skills Perception +2
Condition Immunities Incapacitated
Senses Darkvision can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light, Passive Perception 12
Languages can speak, read, and write Elvish, can speak and read Common
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 1) piercing damage.

Longbow. Ranged Weapon Attack: +5 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Description

Archers that start out as Green Hoods that were hunters and trackers that become recruits for the military. most of the time they leave service, when they are not require to stay, but the few that stay become well trained soldiers that garrison big towns, cities, outposts, Forts, and Strongholds, they also patrol important trade routes, track down bandits, and sever as scouts.

Monster Tags: NPC

Habitat: CoastalForestGrasslandHillMountain

Captainwaffles90

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