Large Aberration, Chaotic Evil
Armor Class 14 Natural Armour
Hit Points 21 (4d8 + 10)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
16 (+3)
INT
9 (-1)
WIS
16 (+3)
CHA
13 (+1)
Saving Throws DEX +3, CON +5
Skills Athletics +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Deafened, Exhaustion, Petrified, Unconscious
Senses Truesight 60ft, Passive Perception 15
Languages Abyssal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

 

Spellcasting. The [Abyssal Wretcher] is a 5th-level spellcaster. Its spellcasting ability is [INT] (spell save DC 15, +5 to hit with spell attacks). The [Abyssal Wretcher] has following [Wizard] spells prepared:
Cantrips (at will): [Ray of Frost], [Chill touch] 
1st level (5 slots): [Chromatic Orb], [Witch bolt], [Ray of Sickness]

2nd level (3 slots): [Invisibility], [Misty Step], [Phantasmal Force]

3rd level (2 slots): [Lightning Bolt], [Feign Death]

Actions

The Abyssal Wretcher makes 2 Claw attacks, or 1 Bite attack, or 1 Abyssal Extraction attack.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d6 + 1) [Slashing] damage. 

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d8 + 2) [Piercing] damage. 

Abyssal Extraction. RangedWeapon Attack: +3 to hit, range 5/40 ft., 1 target. Hit: 4 (1d6 + 3) [Force] damage.

Description

The Abyssal Wretcher is a creature made from the dark magic within the Abyss.

Standing at 8ft tall the Wretcher is a bipedal.

Spikey extrusions erupt from down its spine and up the back of its skull and on its shoulder builds. 

Habitat: Underdark

Dovy_

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