Large Plant, Unaligned
Armor Class 11 Natural Armor
Hit Points 18 (4d8)
Speed 0 ft.
STR
3 (-4)
DEX
1 (-5)
CON
10 (+0)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Damage Vulnerabilities Radiant
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Deafened, Frightened
Senses Blindsight 5 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Death Burst. 
A Boom Boom Mushroom will blow up when dropped to 0 hit points.  See Reactions.

Actions

No actions.  See Reactions.

Reactions

Death Burst. 
A Boom Boom Mushroom will blow up when within 5 feet of a medium size or larger warm blooded creature.  Each creature within 10 feet must succeed on a DC 14 dexterity saving throw or take 4d6 fire damage and be pushed 10 feet.  Successful save deals half damage and the subject is not pushed.

Description

A Boom Boom Mushroom is a large greenish sac of gas on top of a short stem.  The gas inside reacts violently to open air and explodes.  These mushrooms mostly grow in bogs but they can be seeded anywhere that has low to no sunlight exposure.  Growing them in sun exposed terrain is possible but they must be covered for the first week of growth.

Some armies have been known to use these mushrooms to deny enemy passage or as protection around encampments.

Habitat: Swamp

Aylered

Comments

Posts Quoted:
Reply
Clear All Quotes