Explosive Core. When the Soldier is reduced to 0 hit points it explodes. Every creature within 5 feet of the soldier must make a DC 13 Dexterity saving throw or take 10 (3d6) fire damage.
Immutable Form. The Soldier is immune to any spell or effect that would alter it's form.
Immutable Form. The Soldier has advantage on saving throws against spells and other magical effects.
Squad Formation. The squad takes double damage from area of effect attacks and effects. Up to 2 creatures of a smaller size can occupy the same space as the squad.
Chain Arm. Melee Weapon Attack: +9 to hit, reach 5 ft., all foes within range. Hit: 7 (1d8 + 3) slashing damage, if the target is not incorporeal, or made of stone or metal then they take an additional 4 (1d8) slashing damage. If the target would suffer from blood loss then their current hit point are reduced by 5 at the beginning of each of their turns until they gain hit points.
Arm Cannon. RangedWeapon Attack: +8 to hit, range 30/120 ft., all foes within 5 ft of a point within range. Hit: 6 (1d8 + 2) bludgeoning damage.
Can take 2 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary Actions are regained at the start of each turn.
Multibody. The squad regains it's reaction.
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