Keen Hearing and Sight. The dragonborn scout has advantage on Wisdom Perception checks that rely on hearing or sight.
Multiattack. The dragonborn scout makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 4) piercing damage.
Longbow. Ranged Weapon Attack: +6 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 4) piercing damage.
Acid Breath (Recharge 6). The dragonborn scout exhales acid in a 5 by 30-foot line. Each creature in the area must make a DC 14 Dexterity saving throw, taking 14 (4d6) acid damage on a failed save, or half as much damage on a successful one.
Description
Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.
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