Medium Humanoid (Dragonborn), Any Alignment
Armor Class 15 (leather armor)
Hit Points 56 (7d8 + 4)
Speed 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
16 (+3)
CHA
11 (+0)
Saving Throws DEX +6, WIS +5
Skills Nature +4, Perception +7, Stealth +8, Survival +7
Damage Resistances Acid
Senses Darkvision 60 ft, Passive Perception 17
Languages Common, Draconic
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Sight. The dragonborn scout has advantage on Wisdom Perception checks that rely on hearing or sight.

Actions

Multiattack. The dragonborn scout makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 4) piercing damage.

Longbow. Ranged Weapon Attack: +6 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 4) piercing damage.

Acid Breath (Recharge 6). The dragonborn scout exhales acid in a 5 by 30-foot line. Each creature in the area must make a DC 14 Dexterity saving throw, taking 14 (4d6) acid damage on a failed save, or half as much damage on a successful one.

Description

Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

KingMetti

Comments

Posts Quoted:
Reply
Clear All Quotes