Pack Tactics. The lion has advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap. With a 10-foot running start, the lion can long jump up to 25 feet.
Photosynthesis. Whenever the Dandy Lion is subjected to radiant damage, it takes no damage and regains the number of hit points equal to the radiant damage dealt.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (d8+3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Cuteness Attack. As a bonus action, the Baby Dandy Lion makes adorable kitten noises and distracts anyone in a 5 ft radius. each creature that moves into or starts their next turn in the area must make a DC 15 Charisma save or spend their bonus action looking at the Baby Dandy Lion.
Description
Often found traveling in packs amongst the tall grasses of the plains or living singly under the trees of the forest, these ferocious beasts are expert hunters. Adventurers who find themselves in the middle of an ambushing pack find it difficult to escape the claws, teeth, and utter cuteness of the Baby Dandy Lion. Beware where you see the baby but not the adult, there is sure to be one nearby.
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