Large Monstrosity, Neutral Evil
Armor Class 16 Natural armor
Hit Points 298 (40d10 + 10)
Speed 30 ft., Swim 60 ft.
STR
12 (+1)
DEX
18 (+4)
CON
20 (+5)
INT
19 (+4)
WIS
17 (+3)
CHA
16 (+3)
Saving Throws CON +10
Skills Deception +9, Perception +9, Stealth +9
Damage Resistances Acid
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60, Passive Perception 19
Languages Common, Draconic, Infernal, Sylvan
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Amphibious.  Ahuizotl can breathe both air and water.

Hidden in the Swamp.  While in the swamp environment, Ahuizotl has advantage on all Dexterity (Stealth) checks.

Magic Resistance.  Ahuizotl has advantage on saving throws against spells and other magical effects.

Nondetection.  Ahuizotl can't be targeted or detected by any divination magic or perceived through magical scrying sensors.

Spell Turning.  If Ahuizotl succeeds on a saving through against spells and other magical effects, the spell has no effect on Ahuizotl and instead targets the caster.

 

 

 

Actions

Multiattack. Ahuizotl makes three attacks, one with his bite and two with his claws. If it's free, he can replace one of the claw attacks with a tail grab.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 11 (1d10 + 5) piercing damage plus 1d4 poison damage. The target must make a DC 15 Constitution saving throw or be poisoned for 1 minute.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 18 (2d10 + 5) slashing damage.

Tail Grab.  Melee Weapon Attack: +8 to hit, reach 10 feet, one target. On a hit, the target is grappled (escape DC 15 Strength (Athletics) check).

Fling. Ahuizotl, as a bonus action, throws a grappled target 30 feet away. When the target lands, it takes 3d6 bludgeoning damage and is prone. If the target hits another creature, both creatures take 3d6 bludgeoning damage and are prone.

Description

Stories in the deepest jungles tell of a monstrous creature with the body of a dog, with spines running along its body and a human-like hand at the end of a long, prehensile tail.  The creature is said to live alongside rivers and have waterproof fur, keeping itself dry, and hungers for humanoid flesh -- particularly that of humans.  

Lair and Lair Actions

Ahuizotl's lair is deep within the murkiest swamps.  It spends most of its time in the water.  The bottom of its watery lair is littered with the bones and bloated, waterlogged flesh of its past victims.

LAIR ACTIONS

On initiative count 20 (losing initiative ties), Ahuizotl takes a lair action to cause one of the following effects; Ahuizotl can't use the same effect two rounds in a row.

  • Pools of water that Ahuizotl can see within 90 feet of it begin spewing out a noxious gas.  Any creature on the ground within 20 feet of such a pool must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute.
  • Any jungle cats within a half mile radius become attracted to Ahuizotl's lair.  The jungle cats attack any creature that is hostile towards Ahuizotl.

Previous Versions

Name Date Modified Views Adds Version Actions
6/5/2020 7:36:17 PM
9
0
--
Coming Soon

Habitat: Swamp

kennyrutter2391

Comments

Posts Quoted:
Reply
Clear All Quotes