Medium Dragon, Any Evil Alignment
Armor Class 18 Natural armor
Hit Points 58 (6d8 + 24)
Speed 30 ft.
STR
13 (+1)
DEX
19 (+4)
CON
18 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
11 (+0)
Skills Nature +4, Perception +4
Damage Resistances Fire
Condition Immunities Blinded
Senses Darkvision 60 ft, Passive Perception 14
Languages Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Sand step (Recharges 5/6). As a bonus action the brownspawn marauder can teleport 30ft and each creature within 5ft of them at the end of there teleport must make a DC 14 Constitution saving throw or be blinded. At the end of the creature's turn they can remake the saving throw. 

 

Actions

Multi attack. The brownspawn marauder makes two attacks: one with its claws and one with its sirocco strike. If the brownspawn marauder is below half hit points it also makes a bleeding slash attack. 

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d8 + 1) slashing damage. 

Bleeding slash. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d8 + 1) slashing damage plus 5 (1d10) fire damage. 

 Sirocco strike. Ranged Weapon Attack: +6 to hit, range 10/30 ft., 1 target. Hit: 7 (1d6 + 4) piercing damage and the target is blinded until the end of their next turn if the attack number is 5 higher than the target's armor class or more. 

Description

PRIMITIVE TRIBES OF BROWNSPAWN MARAUDERS roam the deep desert. When they emerge from the wastes, they linger about the fringes of civilization, trading stolen goods for food, water, and the occasional bauble that catches their eye. Most people regard them as little better than vermin, but the few who have survived forays into the deep wastes know that the marauders are heartless killers, given to robbing and murdering any traveler they meet. A brownspawn marauder stands about as tall as a dwarf, hunched over, dragging its long arms on the ground. Its skin hangs loose on its body but tightens when it drinks its fill of water, as the fluid is stored in special pouches beneath its flesh. In areas of extreme heat, marauders unfurl impressive crests to radiate excess warmth.

Brownspawn marauders gather in large tribal groups, roaming the wastes in search of plunder and prey. They strike against the same target repeatedly or creep into camps to steal precious water and vital gear.

Previous Versions

Name Date Modified Views Adds Version Actions
6/5/2020 11:09:20 PM
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Monster Tags: Cult of the Dragon

drdeatheer

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