Medium Humanoid, Any Non-Lawful Alignment
Armor Class 17 (Splint)
Hit Points 15 (6d8 + 6)
Speed 35 ft., climb 20 ft.
STR
20 (+5)
DEX
12 (+1)
CON
16 (+3)
INT
6 (-2)
WIS
11 (+0)
CHA
10 (+0)
Skills Athletics +3, Intimidation +3
Condition Immunities Frightened
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the urgal can move up to its speed toward a hostile creature that it can see. 

Multiattack. The urgal makes two attacks, both with the same weapon. 

Actions

Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage. 

Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) slashing damage. 

Maul. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. 

Description

Urgals appear to others as savage humanoids with grayish skin, 2 bowed legs, and 4 thick arms. They have yellow, piggish eyes, claws on their hands in place of nails, and a pair of long, twisted horns protruding from above their ears. Urgals can be anywhere from six to nine feet tall: an Urgal's height depends mostly on heredity factors. Urgals usually have seven toes. Their entire culture revolves around violence and physical strength: one's prestige being directly connected with how many kills one had or how many opponents they had beaten in combat, as well as their size and the size of their horns. 

Monster Tags: Orc

Habitat: HillMountain

_CNT_

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