Medium Humanoid, Chaotic Neutral
Armor Class 15 No armor
Hit Points 26 (4d8 + 10)
Speed 50 ft.
STR
14 (+2)
DEX
20 (+5)
CON
13 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
19 (+4)
Saving Throws STR +5, DEX +8
Skills Acrobatics +7, Animal Handling +4
Condition Immunities Frightened
Senses Darkvision, Passive Perception 14
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Expert Jockey. The cowboy has advantage on animal handling checks when made to control a mount

Actions

Multiattack . The cowboy makes 3 attacks with its revolver

Revolver. Ranged Weapon Attack: +7 to hit, range 50/400 ft., 1 target. Hit: 12 (4d6) [piercing] damage.

Reactions

Dodge. The cowboy can add its dexterity saving throw bonus to its ac when it is targeted with an attack, but before it is determined if the attack hits.

Description

From duels in the dusty streets to riding horses into the sunset, cowboys have swagger, cool emotions, and pride.

SqueegeeLord

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