Armor Class
15
No armor
Hit Points
26
(4d8 + 10)
Speed
50 ft.
STR
14
(+2)
DEX
20
(+5)
CON
13
(+1)
INT
10
(+0)
WIS
11
(+0)
CHA
19
(+4)
Saving Throws
STR +5, DEX +8
Skills
Acrobatics +7, Animal Handling +4
Condition Immunities
Frightened
Senses
Darkvision, Passive Perception 14
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Expert Jockey. The cowboy has advantage on animal handling checks when made to control a mount
Actions
Multiattack . The cowboy makes 3 attacks with its revolver
Revolver. Ranged Weapon Attack: +7 to hit, range 50/400 ft., 1 target. Hit: 12 (4d6) [piercing] damage.
Reactions
Dodge. The cowboy can add its dexterity saving throw bonus to its ac when it is targeted with an attack, but before it is determined if the attack hits.
Description
From duels in the dusty streets to riding horses into the sunset, cowboys have swagger, cool emotions, and pride.
Comments