Armor Class
14
Natural armour
Hit Points
42
(5d12 + 10)
Speed
60 ft.
STR
19
(+4)
DEX
16
(+3)
CON
14
(+2)
INT
7
(-2)
WIS
14
(+2)
CHA
10
(+0)
Skills
Perception +4
Senses
Passive Perception 14
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Charge. If the antler toad moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Amphibious. The toad can breathe air and water.
Actions
Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Spurred Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (2d6) piercing damage. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.
Comments