Huge Beast, Unaligned
Armor Class 14 Natural armour
Hit Points 42 (5d12 + 10)
Speed 60 ft.
STR
19 (+4)
DEX
16 (+3)
CON
14 (+2)
INT
7 (-2)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +4
Senses Passive Perception 14
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Charge. If the antler toad moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Amphibious. The toad can breathe air and water.

Actions

Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Spurred Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (2d6) piercing damage. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.

 

LilBumGuy

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