Large Fiend, Neutral Evil
Armor Class 17 natural armor
Hit Points 152 (16d10 + 64)
Speed 30 ft., Swim 45 ft.
STR
13 (+1)
DEX
19 (+4)
CON
18 (+4)
INT
14 (+2)
WIS
12 (+1)
CHA
4 (-3)
Saving Throws DEX +8, CON +8
Damage Vulnerabilities Cold, Lightning, Radiant
Damage Resistances Bludgeoning, Fire, Piercing
Damage Immunities Acid, Poison
Senses Passive Perception 14
Languages Abyssal, Infernal
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Sewage hiding: The BrØndmand can use a bonus action to dissapear into the sewage water, all attack rolls have dissadvantage on him. Re-emerging costs the BrØndmand no actions, he does have to have at least 10 ft. of movement left.

 

Actions

 Multiattack: The BrØndmand can use a bonus action to use a second claw attack. He can only do this if he has already used a claw attack during his turn. 

Claw attack: Melee weapon attack: +5 to hit, reach  10 ft., 1 target. Hit: 12 (2d6 +5) slashing damage. Make a DC 13 constitution saving throw, on a fail: you take another (1d10) of poison damage, you are also considered poisened for 1 minute.

 Acid attack: Ranged weapon attack: Range 60 ft. line, Everyone in the line makes a DC 13 dex saving throw, if failed you are considered stunned because of the great stench and you take (2d8 +4) acid damage, if you succeed you take half the damage. The BrØndmand can do this only once and after that he has to take an action to succeed a DC 15 con check to regain this power.

Description

The BrØndmand is a demon born out of disease and sewage water, it terrorises small towns and villages. It waits until a victim approaches a well, then he strikes by grabbing him and taking him to his lair to eat him. Wherever a BrØndmand goes, disease spreads and death is soon to follow. It is a large fiend that is covered with sewage water, it has long inky limbs and a face that always looks scaringly sad. 

Habitat: Swamp

PMCTV

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