Large Ooze, Unaligned
Armor Class 8 Natural Armor
Hit Points 45 (6d10 + 12)
Speed 10 ft., Climb 10 ft.
STR
15 (+2)
DEX
6 (-2)
CON
14 (+2)
INT
1 (-5)
WIS
6 (-2)
CHA
1 (-5)
Damage Resistances Acid, Poison
Damage Immunities Slashing
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amorphous. The jelly can move through a space as narrow as 1 inch wide without squeezing.

Spider Climb. The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Alcemy absorbtion: Will absorb any potion og fluid thrown at it, the fluid will turn the creature stronger with whatever power the potion had.

Actions

Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus random effect, (see table)

Roll 1d4: 1. 1d6 Acid damage  / 2. Restore 1d4 hp / 3. Turn invisible for 1 round / 4. 1d6 Poison damage

 

 

Reactions

Split. When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly.

Description

An Alcemic Ooze is an abomination of an alcemy experiment gone terribly wrong. The Ooze can have a multitude og colors and is a bubbeling pile of goo.

Habitat: Urban

joebooks87

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