Medium Monstrosity, Chaotic Neutral
Armor Class 15 (natural armor)
Hit Points 45 (8d8 + 9)
Speed 20 ft., Swim 60 ft.
STR
16 (+3)
DEX
16 (+3)
CON
14 (+2)
INT
4 (-3)
WIS
8 (-1)
CHA
6 (-2)
Damage Vulnerabilities Piercing
Damage Resistances Bludgeoning, Force
Damage Immunities Thunder
Senses Darkvision 60 ft., Passive Perception 10
Languages Aquan
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Multiattack. The Breach makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

The Breach can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the Breach's turns, each target grappled by it takes 9 (2d4 + 4) bludgeoning damage. A creature within 5 feet of the Breach can pull a creature or object out of it by taking an action to make a DC 14 Strength and succeeding.

Breach. the breach can destroy 5ft. by 5ft of wood, dealing 10 piercing damage to the structure that it is breaching. if the breach is breaching a creature it deals 10 piercing damage to that creature. (but it does not destroy a 5ft. by 5ft. area of that creature.)

Description

The Breach is a tentacle like creature, its body is a tentacle and it has three tentacle like flippers and two eyes placed one on top of the other. One unique thing about this tentacle is its many toothed mouth placed on the top of it, that mouth opens three ways making a tri-peddle shape on the top of the main tentacle. it is rather terrifying.

Breachs are social creatures so they often travel in packs of 3 though 6.

 

Habitat: CoastalUnderwater

joelhallen9

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