Medium Undead, Any Evil Alignment
Armor Class 24 Natural Armour
Hit Points 120 (1d12 + 6)
Speed 30 ft.
STR
18 (+4)
DEX
17 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
9 (-1)
CHA
14 (+2)
Saving Throws STR +9, DEX +8, CON +7, INT +5, WIS +4, CHA +7
Damage Vulnerabilities Bludgeoning
Damage Immunities Fire, Necrotic, Poison, Psychic
Senses Darkvision, Passive Perception 15
Languages (Can understand, but not speak) Common, Undercommon, Elvish and Infernal
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Actions

Wretched moan. they let out a sound of the trapped soul, given them an intimiadation roll with advantage

Longsword swipe. Longsword: +7 to hit, reach 4 ft., 1 target. Hit: 6 (1d8 + 5) slashing damage. ([1d10 +5] [1d6 fire damage])

Longsword thrust. Longsword: +7 to hit, reach 6 ft., 1 target. Hit: 7 (2d6 + 5) piercing damage. ([2d8 +5] [1d6 fire damage])

Hellfire Defense (Lasts 1 action). The Elite prepares himself in defensive stance giving him a bonus +2 AC and the effect of when whatever fails an attack on him, they get a free shield bash with +7 to hit and 1d6 bludgeoning damage and 1d6 Fire damage

 

Reactions

Protection. Protects an ally entity by giving their attacker disadvantage

HellCircle. When an opponant is knocked prone, The Elite's Glare shifts to them and they must roll Constitution Saving throw (DC save of 13). if they fail, they suffer 2 d6 fire damage per round until they are no longer prone, they must make a dexterity saving throw of DC 13 rather than using half their movement to stand.

Legendary Actions

Ashen Advance (Costs 4 actions). The Sword's blade becomes engulfed in flames and extends by 4ft. Slash attacks affect 2 targets and all attacks have the effects of two handed attacks.

Reposting Inferno. Upon being outnumbered by two or more adjacent enemies, The Elite emits a dome of fire with 15ft radius. all entities not immune to fire damage must make a dexterity saving throw with a DC 15. On a success, the opponant evades the gust of fire, on a fail, they must recieve 5d8 fire damage and they are forced 15 ft away and knocked prone.

Ashen Revive (Costs 1 Action). The Paladin Elite raises their fist into the air and their fist becomes engulfed in flames, as they do this their eyes begin to blow high pressure orange flames. Upon doing this, any corpses which have been left in the area for at least 3 hours rise in ashen form and become Ash Husks.

  • Ash Husks. 15 HP     [all stats are at 10 ]

Attacks:

Unarmed Strike. Unarmed attack with a +6 to hit and 1d6 bludgeoning damage and 1 d4Necrotic Damage

Crumbling Grasp. same description only 2 d6 Necrotic damage.

Crumbling grasp (Costs 1 action). The Elite attempts a grapple on their enemy and on a success, the enemy is considered grappled by the weapon. if they fail to break out on their turn they must roll a consitution saving throw DC 15. If a success nothing happens, but on a fail, whereever they are grabbing turns into ash. If a weapon, it classed as broken and if a limb, deals 2d8 Necrotic Damage. The Paladin also recieves half of the result of damage given as regenerative health

Description

The Elite is a tall and well armoured Paladin whose armour is made of ash as well as their cloak. (without a helmet: Their skin is ash, cracked and glowing with embers. The eyes are empty sockets and glow every now and then. Their mouth and jaw are locked in an open scream from pain, the last feeling they had before being transformed undead)

Lair and Lair Actions

Cremated Dead. Any corpse within 100 ft turns to ash within 3 hours of death, and upon becoming ash, they are prone to being raised by Ashen Revive from the Paladin Elite's Ledgendary action

Monster Tags: Misc Creature

Habitat: UnderdarkUrban

SirPandaEsquire

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