Magic Resistance. The cursed music note has advantage on saving throws against spells and other magical effects.
Innate Spellcasting (Psionics). The Cursed Music Note’s innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:
At will: detect thoughts, levitate
1/day each: dominate person, plane shift (self only)
Spellcasting. The cursed music note is a 10th-level spellcaster. Its spellcasting ability is Intelligence (save DC 15, +7 to hit with spell attacks). The cursed music note has the following wizard spells prepared:
Cantrips (at will): blade ward, minor illusion, mage hand, shocking grasp
1st level (4 slots): detect magic, disguise self, shield, sleep
2nd level (3 slots): blur, invisibility, ray of enfeeblement
3rd level (3 slots): clairvoyance, lightning bolt, sending
4th level (3 slots): confusion, hallucinatory terrain
5th level (2 slots): telekinesis, wall of force
The Cursed Music Note makes two attacks with their measure whip and everyone in a 10 foot radius is subjected tot heir Dreadful Tone ability.
Measure Whip. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 18) and must succeed on a DC 18 Intelligence saving throw or be stunned until this grapple ends.
Dreadful Tone. Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the cursed music note. Hit: The target takes 55 (10d10) psychic damage. If this damage reduces the target to 0 hit points, the cursed music note kills the target by extracting and devouring its brain.
Choral Blast (Recharge 5–6). The cursed music note magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 18 Intelligence saving throw or take 22 (12d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The cursed music note has Legendary Resistance once a day.
Description
The cursed music note causes damage to anyone is a 10-feet radius originally. Their Dreadful Tone ability gains a 5-feet radius every half hour.
Once the person who set them free is Unaured, they stop.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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