Medium Construct, Any Evil Alignment
Armor Class 17 Magic armour
Hit Points 92 (16d8 + 30)
Speed 30 ft.
STR
11 (+0)
DEX
19 (+4)
CON
20 (+5)
INT
19 (+4)
WIS
22 (+6)
CHA
17 (+3)
Saving Throws DEX +8, INT +8, WIS +10, CHA +7
Skills Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Magic Weapons
Senses Darkvision 120 feet, Passive Perception 20
Languages All Languages are known
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The cursed music note has advantage on saving throws against spells and other magical effects.

Innate Spellcasting (Psionics). The Cursed Music Note’s innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:

At will: detect thoughts, levitate

1/day each: dominate person, plane shift (self only)

Spellcasting. The cursed music note is a 10th-level spellcaster. Its spellcasting ability is Intelligence (save DC 15, +7 to hit with spell attacks). The cursed music note has the following wizard spells prepared:

Cantrips (at will): blade ward, minor illusion, mage hand, shocking grasp

1st level (4 slots): detect magic, disguise self, shield, sleep

2nd level (3 slots): blur, invisibility, ray of enfeeblement

3rd level (3 slots): clairvoyance, lightning bolt, sending

4th level (3 slots): confusion, hallucinatory terrain

5th level (2 slots): telekinesis, wall of force

Actions

 

The Cursed Music Note makes two attacks with their measure whip and everyone in a 10 foot radius is subjected tot heir Dreadful Tone  ability.

Measure Whip. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 18) and must succeed on a DC 18 Intelligence saving throw or be stunned until this grapple ends.

Dreadful Tone. Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the cursed music note. Hit: The target takes 55 (10d10) psychic damage. If this damage reduces the target to 0 hit points, the cursed music note kills the target by extracting and devouring its brain.

Choral Blast (Recharge 5–6). The cursed music note magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 18 Intelligence saving throw or take 22 (12d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

The cursed music note has Legendary Resistance once a day.

Description

The cursed music note causes damage to anyone is a 10-feet radius originally. Their Dreadful Tone ability gains a 5-feet radius every half hour.

Once the person who set them free is Unaured, they stop.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

LauraLyeLee

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