Armor Class
10
Hit Points
2
(1d4)
Speed
25 ft.
STR
6
(-2)
DEX
10
(+0)
CON
10
(+0)
INT
6
(-2)
WIS
6
(-2)
CHA
8
(-1)
Senses
Passive Perception 8
Languages
Any one language (usually Common)
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Nimble Escape. The child can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.
Stick. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft, one target. Hit: 2 (1d4) bludgeoning damage.
Reactions
Cry. After taking damage, the child starts crying. All non-evil creatures within 60 feet that can see or hear the child have disadvantage on attacks made against it.
Description
Children are juveniles of a humanoid race that have not begun developing into adults. Generally, nearby adults will rush to the aid of a child in danger, so plan carefully before attacking one.
Comments