Small Humanoid (Any Race), Any Chaotic Alignment
Armor Class 10
Hit Points 2 (1d4)
Speed 25 ft.
STR
6 (-2)
DEX
10 (+0)
CON
10 (+0)
INT
6 (-2)
WIS
6 (-2)
CHA
8 (-1)
Senses Passive Perception 8
Languages Any one language (usually Common)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The child can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.

Stick. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft, one target. Hit: 2 (1d4) bludgeoning damage.

Reactions

Cry. After taking damage, the child starts crying. All non-evil creatures within 60 feet that can see or hear the child have disadvantage on attacks made against it.

Description

Children are juveniles of a humanoid race that have not begun developing into adults. Generally, nearby adults will rush to the aid of a child in danger, so plan carefully before attacking one.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Joeismeisjoe

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