Medium Undead, Lawful Evil
Armor Class 13
Hit Points 37 (6d8 + 6)
Speed 50 ft., Climb 40 ft.
STR
14 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
2 (-4)
WIS
10 (+0)
CHA
8 (-1)
Skills Perception +4, Stealth +6
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Smell. The craolynx has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the craolynx moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the craolynx can make one bite attack against it as a bonus action.

Actions

Multiattack. The craolynx makes a claw attack and a bite attack or it uses its

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 7 (2d6) necrotic damage. If the target is a creature, it must succeed on a DC 11 Constitution saving throw or have its hit point maximum reduced by half the amount of necrotic damage taken.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 7 (2d6) necrotic damage. If the target is a creature, it must succeed on a DC 11 Constitution saving throw or have its hit point maximum reduced by half the amount of necrotic damage taken.

Sand Step (Recharge 4-6). As long as it is in a sandy or dusty area, the craolynx can magically teleport to an unoccupied space it can see. within 40 feet of it. Before or after teleporting, the craolynx can make one claw attack.

Monster Tags: undead

Habitat: DesertUnderdark

El_Komodo

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