Keen Smell. The craolynx has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the craolynx moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the craolynx can make one bite attack against it as a bonus action.
Multiattack. The craolynx makes a claw attack and a bite attack or it uses its
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 7 (2d6) necrotic damage. If the target is a creature, it must succeed on a DC 11 Constitution saving throw or have its hit point maximum reduced by half the amount of necrotic damage taken.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 7 (2d6) necrotic damage. If the target is a creature, it must succeed on a DC 11 Constitution saving throw or have its hit point maximum reduced by half the amount of necrotic damage taken.
Sand Step (Recharge 4-6). As long as it is in a sandy or dusty area, the craolynx can magically teleport to an unoccupied space it can see. within 40 feet of it. Before or after teleporting, the craolynx can make one claw attack.
Comments