Small Fey, Chaotic Evil
Armor Class 13
Hit Points 36 (8d6 + 8)
Speed
STR
4 (-3)
DEX
16 (+3)
CON
12 (+1)
INT
13 (+1)
WIS
15 (+2)
CHA
16 (+3)
Skills Deception +7, Perception +4, Stealth +5
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Elvish, Sylvan
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The goldling's innate spellcasting ability is Charisma (spell save DC 13). The bucka can innately cast the following spells, requiring no material components:

At will: hellish rebuke, grease, magic stone, mirror image
1/day each: blindness/deafness, phantasmal forceslow

Burdock Allergy. The bucka has a strong allergy to the burdock plant. If it comes within 20 feet of burdock flowers, it is poisoned until it leaves the area.

Fey Protection. Any creature that attempts to damage the bucka must first succeed on a DC 14 Charisma saving throw or be charmed until the end of the creature's next turn. A creature charmed in this way perceives everything as hilariously funny and falls into fits of laughter and falls prone, becoming incapacitated and unable to stand up.

Magic Resistance. The bucka has advantage on saving throws against spells and other magical effects.

Actions

Magic Pebble. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Healing Touch (2/Day). The bucka touches another creature. The target magically regains 12 (2d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Invisibility. The bucka magically turns invisible until it attacks or casts a spell , or until its concentration ends (as if concentrating on a spell). Any equipment the bucka wears or carries is invisible with it.

Description

Nothing is as pure and cruel as a child, and buckas share the same disposition. Deprived of parental love and care, they are extremely malicious, loving to cause chaos and play elaborated pranks that often result in unlikely death. Buckas can easily be differentiated from godlings, for they resemble a shriveled old person the size of child.

Lair and Lair Actions

A bucka claim a burrow, small cave or an abandoned building as it lair, including the surrounding area. The lair usually consists of a narrow crawling space where the godling can rest without fear of intrusion from larger creatures. The lair usually includes several small but cozy rooms, decorated with various trinkets and tools stolen from strangers or offered for its help.

Regional Effects

The region containing a bucka's lair is influenced by fey magic, creating the following magical effects:

  • Rodents and birds within 3 mile of the bucka's lair serve as the bucka's eyes and ears.
  • Creatures within 3 miles of the bucka's lair can feel an unsettling presence, meddling with their fate. When a creature makes an attack roll, an ability check, or a saving throw, the bucka can choose to impose advantage or disadvantage on the roll. After doing so, the bucka must succeed on a DC 10 Charisma saving throw or gain a level of exhaustion. A creature is unaffected by this magical effect if it has the Lucky feat.
  • Each time a creature that has been in the region for less than a year finishes a short or long rest, it must make a DC 10 Intelligence (Investigation) check. On a failure, the creature has misplaced one possession (chosen by the player, if the creature is that player's character). The possession remains nearby but concealed for a short time, so it can be recovered with a successful DC 15 Wisdom (Perception) check. An object that is misplaced but not recovered ends up in the bucka's lair 1 hour later. If the creature later goes to the bucka's lair, its lost possessions stand out in its perception and are easily recovered.

When the bucka dies, all of these regional effects fade immediately.

Habitat: CoastalForestGrasslandHillUrban

EleKTriiK

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