Armor Class
12
Hit Points
230
(30d10 + 80)
Speed
60 ft.
STR
14
(+2)
DEX
14
(+2)
CON
12
(+1)
INT
4
(-3)
WIS
10
(+0)
CHA
2
(-4)
Damage Vulnerabilities
Necrotic
Damage Immunities
Poison
Senses
Darkvision 120, Passive Perception 10
Languages
--
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Vile spit. The Vile spit can be destroyed by succeeding on a DC 15 dex saving throw or by hitting it with a weapon.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 90(60-120) [bludgeoning] damage.
Vile spit. Ranged Weapon Attack: +4 to hit, range 120/300 ft., one target. Hit: 97(65-130) [necrotic] damage.
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