Hell Screech. Any creature within a 20ft square radius can be affected when one of these creatures screams. DC10 willpower save, if a failure, disadvantage on next attack roll due to the mental pain.
Prey Sense. Within its nesting range, the Arachnite can sense medium and large size creatures movement through vibration.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 3 poison damage on a failed save, or half as much damage on a successful one. Poison will last for 4 turns. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Leg Slash. Ranged: 5-10ft. +5 to hit. Hit: The Arachnite lashes out with its two front legs, armored with thick chitin, and strikes the target with a heavy blow. Target must make a DC12 strength check to keep from being knocked prone by the double hit.
Description
Body and legs of a giant spider, but a torso of a humanoid figure fixed atop. These creatures are the spawn of the Queen Arax, created when she feasts upon her humanoid sacrifices. It is said that the humanoid portion may resemble the sacrifice given, but if you recognize the person it used to be, you will be driven to madness...not that it matters much, because if you're that close to an Arachnite, it will be bringing you to its Queen.
Lair and Lair Actions
Found only near a Queen Arax nest, which is usually in a very remote area, unless the Queen has found a settlement to serve her.
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