Medium Fiend (Demon), Chaotic Evil
Armor Class 14 (Natural Armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
6 (-2)
WIS
18 (+4)
CHA
9 (-1)
Saving Throws WIS +6
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Blinded, Poisoned
Senses Blindsight 120 ft., Passive Perception 10
Languages Abyssal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The Zungul has advantage on saving throws against spells and other magical effects.

 

Actions

Multiattack. The zungul makes 2 attacks with its claws or uses its siphon.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. The target is grappled (Escape DC 13) The zungul has two claws, each of which can grapple only one target.

Siphon. One creature grappled by the zungul must make a DC 14 Wisdom saving throw or take 14 (4d6) physic damage and the zungul heals for half the physic damage dealt.

Description

Tall and skinny completely hairless figures, Zunguls have a dark blue skin tone, no teeth, and a lack of eyes, a continual whisper can be heard trailing out of their lifeless mouths. Zunguls hunger not for flesh, but for the mind, and will use their giant claw like hands to capture creatures and siphon the life from them.

Monster Tags: Demon

LordMToast

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