Amorphous. The slime can move through a space as
narrow as 1 inch wide without squeezing.
Spider Climb. The slime can climb difficult surfaces,
including vertically and upside down, without making an
ability check.
Caustic. Any creature that touches the slime or hits it
with a melee attack while within 5 feet of it must succeed
on a DC 12 Dexterity saving throw or take 2 (1d4) points of
acid damage.
Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft.,
one target. Hit: 5 (1d6 + 2) points of acid damage.
Split. When a slime that is Medium or larger and has 10 or
more hit points is hit with slashing damage, it splits into
two new slimes. Each new slime has hit points equal to
half the original slime’s, rounded down. New slimes are
one size smaller than the previous size.
Description
These pale green oozes have an astringent chemical odor,
which mixes with the smell of liquefied flesh from their latest
meal. Owing to the slow speed at which they digest their
victims, the bones of partially-digested meals can be seen
through their transparent exterior. Dissolving remnants move
within the slimes in a macabre semblance of motion.
This phenomena has earned them the nickname
“green puppeteers”.
Natural Defenses
Capable of producing a lethal acid that can eat away at
stone and metal, caustic slimes are especially deadly. Even the
slightest touch on exposed fur or feathers can be dangerous.
Many would-be heroes have met a slow, grim demise after
being engulfed by these strange creatures.
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